How to Play Arena Senggol
Joystick controls, dash, power-ups, the five arenas, and how points work.
Arena Senggol (Bump Arena) is a six-player shoving game. You control one round character, the computer controls the other five, and everyone fights for space on a floating platform. Fall off the edge and you’re out for that round. Whoever stays on longest wins it.
It sounds simple, but push physics, a shrinking platform, and power-ups make every round play out differently. This guide explains the controls, how pushing works, the points system, all five arenas, and how to unlock new characters.

The goal
A match has five rounds. At the start of each round, all six players stand in a ring near the edge of the platform. Your job is to stay on as long as you can while pushing others off. The round ends when only one player is left.
After five rounds, whoever has the most points is champion. You don’t need to win every round, because points also come from your finishing place and from the opponents you knock off. A player who finishes top three every time often beats someone who wins one round and falls early in the rest.
Controls
Arena Senggol can be played with a touchscreen, keyboard, or mouse. On a touchscreen, a joystick appears wherever your finger lands, so there’s no button to hunt for. The DASH button sits on the right and shows its recharge as a dark circle.
Your character has momentum. It doesn’t stop the instant you let go, and turning around takes a moment. Spend a few seconds at the start of a round getting a feel for it before you attack.
| Action | Touchscreen | Keyboard | Mouse |
|---|---|---|---|
| Move | Touch & drag anywhere | W A S D / arrows | Hold left click, point the cursor |
| Dash | DASH button | Space / Shift | Right-click (toward the cursor) |
| Pause | Pause button | Esc / P | Pause button |
Dash and push physics
The dash is a short, very fast burst, and it’s your main weapon. A bump from a dash is far harder than a normal collision. After use it takes about 1.3 seconds to recharge, so every dash should be deliberate.
Every character has mass, and all normal characters weigh the same. So whoever is moving faster at the moment of impact pushes further. A character that has just taken a hard hit is also briefly stunned and hard to control, and that’s usually when players fall. How far an opponent flies depends on your speed on impact, the mass of both characters, and how slippery the arena floor is.
The shrinking platform
About eight seconds into each round, the platform edge starts shrinking slowly. It stops at a minimum size that differs per arena. On Tiny Island it can shrink to about a third of its starting size.
That means hiding at the edge isn’t an option. Sooner or later everyone gets squeezed into the middle, and that’s where rounds are usually decided. A player who has held the centre from the start has a big advantage once the platform gets small.
Points
Points are awarded at the end of each round based on finishing place. First place, the last one standing, gets 5 points. Second place gets 3, third gets 2, and everyone else gets 1.
On top of that, every opponent who falls after you bumped them gives 2 extra points. A KO counts for you if you were the last to touch them within 3 seconds of the fall. Because a KO is worth 2 points, knocking off two opponents and finishing third (2 + 4 = 6 points) can beat quietly surviving to second (3 points).
Power-ups
During a round, power-ups appear on the floor every 6 to 10 seconds, with at most two at once. Pick one up by moving over it. Effects last about seven seconds, except Shockwave, which goes off the moment you grab it.
The computer players grab power-ups too, so fighting over them is part of the strategy. There are four kinds.
- » Super Dash: your dash is almost one and a half times stronger and recharges faster.
- ⬤ Grow: your body becomes almost one and a half times bigger and twice as heavy, so you’re hard to push.
- ✸ Shockwave: instantly pushes every nearby opponent away.
- ⚓ Heavy: your mass triples, so opponents can barely move you. Your top speed drops slightly.
Five arenas
Each arena has its own personality, and a strategy that works on one won’t always work on another. In the menu you can pick a single arena, or choose Random so the arena changes every round.
Classic Ring is a standard round platform and the best place to learn. Donut has a hole in the middle, and falling into it counts the same as falling off the edge. Frozen Lake is very slippery, so characters slide a long way before stopping. Pillar Park has four pillars that bounce back anyone who hits them. Tiny Island is the smallest platform and shrinks the most, so rounds are short and fierce.

Difficulty
There are three difficulty levels: Easy, Medium, and Hard. Difficulty controls how fast the computer reacts, how accurately it aims, how often it dashes, and how careful it is near the edge.
On Easy, opponents attack each other more and are sometimes careless at the edge, which makes it good for learning. On Hard, they react quickly, rarely miss, and target you more often. Move up gradually once you can win consistently.
Coins and characters
At the end of a match you earn coins. The champion gets 60, second place 40, then 30, 20, 15, and 10 for the places after that. You also get 5 coins for every KO and 10 coins for every round you win.
Coins unlock new characters. Green, Red, and Blue are free from the start. Yellow costs 60 coins, Purple 100, Candy 140, Ninja 220, and Gold 400. Every character plays exactly the same, since the difference is purely cosmetic. No character is stronger than another.
Frequently asked questions
Here are the questions new Arena Senggol players ask most often. The answers are short so you can get back to playing quickly.
For anything else, use the Help page on this site.
Can I play with a friend?
Not yet. Arena Senggol is played solo against five computer opponents.
Are my coins and characters saved?
Yes, in your browser’s local storage. Coins can’t be bought with money. The only way to earn them is by playing.
What to do next
Now that you know the rules, try a few matches on Easy to get a feel for momentum and dash distance. Watch how opponents move once the platform starts to shrink.
For more advanced technique, read Arena Senggol strategy and tips. Or jump straight in, play Arena Senggol, and start saving coins for the Gold character.
Continue practicing in Arena Senggol.