Licenses and Credits
Original work and the open-source components Game Mulu uses.
Original work
All thirty games on Game Mulu — Rana Rantai, Kiko’s Quest, Hungry Serpent, Coral Turtle, Jaka’s Journey, Blast Maze, Lala’s Leap, Pijar Galaksi, Susun Permata, Elang Angkasa, Kubus Putar, Hitung Ceria, Arena Senggol, Kucing Tembok, Gravitasi Gita, Tali Tarzan, Roket Rudi, Bayangan Bima, Lari Ombak, Kotak Kado, Pantul Bola, Kaki Lengket, Menara Naik, Kilat Kancil, Totem Katak, Merpati Terbang, Eja Ceria, Toko Cilik, Kereta Kata, and Jam Ajaib — were made specifically for Game Mulu. The game code, characters, level design, artwork, graphics, effects, and synthesized music and sound effects are original Game Mulu work. Game graphics and audio are generated procedurally in the game code; no third-party sprites, images, or sound recordings are used. The Game Mulu logo and site illustrations are also produced by this project’s own generator code.
Open-source components
| Component | Used for | License |
|---|---|---|
| Phaser 3.90.0 | Rendering engine for Rana Rantai, Kiko’s Quest, Hungry Serpent, Coral Turtle, Jaka’s Journey, Blast Maze, Lala’s Leap, and Pijar Galaksi | MIT License © Phaser Studio Inc. |
| Bebas Neue | Heading typeface (site and games) | SIL Open Font License 1.1 © Dharma Type |
| Space Grotesk | Body typeface (site and games) | SIL Open Font License 1.1 © The Space Grotesk Project Authors |
| qrcode-generator 2.0.4 | QR codes for two-factor authentication setup in the admin panel | MIT License © Kazuhiko Arase |
Susun Permata, Elang Angkasa, Arena Senggol, Kucing Tembok, Gravitasi Gita, Tali Tarzan, Roket Rudi, Bayangan Bima, Lari Ombak, Kotak Kado, Pantul Bola, Kaki Lengket, Menara Naik, Totem Katak, and Merpati Terbang use the browser’s built-in Canvas 2D, Kubus Putar and Kilat Kancil use an in-house WebGL renderer, and Hitung Ceria, Eja Ceria, Toko Cilik, Kereta Kata, and Jam Ajaib use DOM + SVG — none of them uses a third-party game engine. The Phaser license notice ships with every game build that uses it. Fonts are self-hosted; no fonts or scripts are loaded from third-party services.
Development tools
esbuild, sharp, and archiver are used on the developer’s computer to build assets. They don’t run on the production server and aren’t sent to players’ browsers.
Trademarks
Every game on Game Mulu is an original game. None of them is affiliated with, or uses assets, code, or names from, other games in the same genres.