Rana Rantai
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Game MuluJam Ajaib — Telling-time game for kids
The town clock tower has stopped! Help Tiko the owl turn the clock hands for everyday activities: o'clock, half past, quarters, and minutes past and to. 12 levels.
Updated November 2, 2026 · Version 1.0.0
Jam Ajaib (Magic Clock) is a telling-time game for kids. The clock tower in Second Town has stopped, and you help Tiko the owl bring it back by turning the clock hands. Each question is tied to a daily activity, such as breakfast, leaving for school, and bedtime.
There are two kinds of questions: set the clock by dragging the minute hand (the hour hand moves with it like a real clock), and read the clock by picking the right time. The material builds across 4 chapters: o'clock, half past, quarters, and minutes past and to. Each finished level lights a window in the town clock tower.
Beyond telling the short (hour) hand from the long (minute) hand, children practise Indonesian time words: "tepat" (o'clock), "setengah" (half), "lewat seperempat" (quarter past), "kurang seperempat" (quarter to), and "lewat"/"kurang" a number of minutes. Reading "setengah 8" as 7:30 is the part that most often needs repeating.
| Activity on the card | Hours used |
|---|---|
| The sun is up, time to wake up | 5 or 6 |
| Breakfast with the family | 6 or 7 |
| Leave for school | 6 or 7 |
| Help sweep the house | 8 |
| Break time and a glass of milk | 9 or 10 |
| Fruit snack time | 10 |
| Home from school | 12 or 1 |
| Play in the park | 3 or 4 |
| Football with friends | 4 |
| Water the flowers | 4 or 5 |
| Look at the stars | 7 or 8 |
| Bedtime | 8 or 9 |
Times use the 12-hour clock face, so "8 o'clock" can be morning or evening. The activity helps children work out which one is meant.
Within a level, "Set the clock" and "What time is it?" questions alternate, so children practise both reading and setting a clock.
In "What time is it?" questions, wrong choices are picked at random from a set of traps. One of them is swapped hands: the time you would read if you mistook the long hand for the hour hand. Other traps are one hour earlier or later, or two hours later. From the Half Past chapter, a choice can be 30 minutes off, and from Quarters, 15 minutes off. If a child picks the swapped-hands answer, ask them to point at the short hand first before reading the minutes.
Older kindergarten children through grades 1–3 who are starting to tell the time. Chapter 1 (o'clock) suits beginners, while Chapter 4 practises minutes past and to.
That is how a real clock works: as the minutes pass, the hour hand slowly moves towards the next number. At half past seven it sits between the 7 and the 8.
Drag the blue minute hand with a finger or mouse. The orange hour hand moves with it like a real clock. The + and − buttons for hours and minutes work too.
Tiko says which hand needs fixing, and the child can try again. There is no losing; every level can always be finished.
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