Game MuluJam Ajaib — Telling-time game for kids

Jam Ajaib

The town clock tower has stopped! Help Tiko the owl turn the clock hands for everyday activities: o'clock, half past, quarters, and minutes past and to. 12 levels.

Updated November 2, 2026 · Version 1.0.0

Jam Ajaib: telling-time game

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About this game

Jam Ajaib (Magic Clock) is a telling-time game for kids. The clock tower in Second Town has stopped, and you help Tiko the owl bring it back by turning the clock hands. Each question is tied to a daily activity, such as breakfast, leaving for school, and bedtime.

There are two kinds of questions: set the clock by dragging the minute hand (the hour hand moves with it like a real clock), and read the clock by picking the right time. The material builds across 4 chapters: o'clock, half past, quarters, and minutes past and to. Each finished level lights a window in the town clock tower.

What this game trains

Beyond telling the short (hour) hand from the long (minute) hand, children practise Indonesian time words: "tepat" (o'clock), "setengah" (half), "lewat seperempat" (quarter past), "kurang seperempat" (quarter to), and "lewat"/"kurang" a number of minutes. Reading "setengah 8" as 7:30 is the part that most often needs repeating.

Twelve everyday activities

Activity on the cardHours used
The sun is up, time to wake up5 or 6
Breakfast with the family6 or 7
Leave for school6 or 7
Help sweep the house8
Break time and a glass of milk9 or 10
Fruit snack time10
Home from school12 or 1
Play in the park3 or 4
Football with friends4
Water the flowers4 or 5
Look at the stars7 or 8
Bedtime8 or 9

Times use the 12-hour clock face, so "8 o'clock" can be morning or evening. The activity helps children work out which one is meant.

Minutes in each chapter

  • O'Clock: always minute 00.
  • Half Past: mostly minute 30, with an occasional 00 for review.
  • Quarters: minutes 15 and 45, plus 30.
  • Minutes: 05, 10, 20, 25, 35, 40, 50, and 55, meaning 5 to 25 minutes past or to.

Within a level, "Set the clock" and "What time is it?" questions alternate, so children practise both reading and setting a clock.

Answer choices that look alike on purpose

In "What time is it?" questions, wrong choices are picked at random from a set of traps. One of them is swapped hands: the time you would read if you mistook the long hand for the hour hand. Other traps are one hour earlier or later, or two hours later. From the Half Past chapter, a choice can be 30 minutes off, and from Quarters, 15 minutes off. If a child picks the swapped-hands answer, ask them to point at the short hand first before reading the minutes.

Controls

  • Touch / mouse: drag the blue hand, or use the + and − buttons for hours and minutes. Tap an answer on read-the-clock questions.
  • Keyboard: ← → minutes, ↑ ↓ hours, Enter check, 1–4 choose an answer, Esc pause.

Quick guide

  1. Read the activity and its time on the card.
  2. Drag the minute hand; the hour hand follows.
  3. Press Done! to check, then light every tower window.

Read the full guide · Teaching kids to tell the time

Frequently asked questions

What age is Jam Ajaib for?

Older kindergarten children through grades 1–3 who are starting to tell the time. Chapter 1 (o'clock) suits beginners, while Chapter 4 practises minutes past and to.

Why does the hour hand move when I turn the minute hand?

That is how a real clock works: as the minutes pass, the hour hand slowly moves towards the next number. At half past seven it sits between the 7 and the 8.

How do I turn the clock hands?

Drag the blue minute hand with a finger or mouse. The orange hour hand moves with it like a real clock. The + and − buttons for hours and minutes work too.

What happens if an answer is wrong?

Tiko says which hand needs fixing, and the child can try again. There is no losing; every level can always be finished.

Report a problem

Found a bug or something not working? Tell us briefly. Please don’t include personal information.

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